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The Forge

The Forge is my active development logs, providing a glimpse into my current projects and future potential releases.

PixelPals

0.13.0_Alpha Flutter / Firebase
ACTIVE STREAM

A GPS-driven, cooperative creature collection game built to encourage exercise. Features turn-based tactical combat, class-based progression, and AI-generated companion art based on player descriptions.

PixelPals Feature
// GPS / Mapbox Integration// Generative AI (Pet Synthesis)// Real-time Firebase Sync// Turn-based Battle Engine
Dev_Log
0.13.02026-08-13
  • Added the ability to leave a battle: in co-operative runs your pets continue on autopilot, while solo runs end immediately.
  • Fixed 3D map models (items, nodes, dungeons and portals) intermittently failing to appear, or vanishing partway through a session.
  • Fixed map objects whose type had no 3D model rendering as nothing while still remaining tappable.
  • Fixed the Curing Pot occasionally being skipped entirely, or opening with its timer already part-expired.
  • Fixed a co-operative battle issue where enemy actions could resolve incorrectly.
  • Rebuilt map animation to run natively rather than being driven frame-by-frame, improving map smoothness and battery use on lower-end devices.
0.12.12026-08-09
  • Added a Round Start card between rounds, showing the round number alongside both line-ups.
  • Added a target confirmation animation so committing targets reads as a deliberate beat rather than a loading pause.
  • Added a camera tilt to battle phase transitions.
  • Fixed move submissions made close to the round deadline being discarded and treated as a pass.
  • The round countdown now stops the moment moves are committed, and shows a waiting state in multiplayer.
0.12.02026-08-05
  • Added the co-operative Curing Pot: once a boss is defeated, players contribute cure items within a shared window to cleanse it.
  • Added boss "subdued" states, with dedicated artwork and behaviour once a boss reaches zero HP.
  • Added a single battle pace control to tune animation speed across all battle sequences.
  • Migrated the player-facing Cloud Functions to 2nd generation for faster cold starts.
  • Hardened crafting on the server: crafting now validates the caller, the requested quantity and the recipe contents, and runs as a single transaction.
  • Fixed items with no recipe being craftable in unlimited quantities.